| It
is difficult to evaluate, not only because of the range of
experiences among youth, but because our society offers so
few venues for young people's voices to be heard. Children
are often expected to be passive recipients of information
rather than active participants in creating their own lives.
Even at this forum, youth are noticeably absent. Like the
Harry Potter movie, its critique is packaged, delivered, sold
and paid for by adults. The setting for the discussion is
also ironic: on the sidewalk outside the studio, young people
often gather to press their noses against the windows, submissively
eager to catch a glimpse of pop-star idols on MuchMusic.
In this
city where infotainment and consumer culture reign, where
Canada's major media conglomerates have headquarters, where
Marshall McLuhan spawned a generation of pop-culture junkies
and media critics, where rich kids are a "market" and poor
kids are a "problem," two unique programs give youth the opportunity
to create media of their own. At Globalhood's "Digital Playground"
and Regent Park's "Media Arts Program" the kids are doing
it for themselves, developing a new way to effect media literacy,
youth empowerment and social change.
Globalhood
John Sobol,
co-founder of Globalhood, steers me through the rooms of a
spacious warehouse near trendy Queen Street West. "We've only
been at this location for a year and a half," Sobol explains.
"Before that we were further south, on Liberty Street." The
Liberty Street area is largely a warehouse and industrial
zone. At that time, Globalhood was known as the Playground,
a "digital adventure centre" for at-risk youth that worked
with more than 30 Toronto-based community groups between 1999
and 2001. Funded by a grant from Human Resources Development
Canada, the Playground was created to give at-risk youth the
opportunity to play with digital tools in a collaborative
context. "A lot of these kids are vulnerable, have low self-esteem
and are afraid to be creative, to try new things where people
might see them fail," says Sobol. "We tried to set up an environment
where it's safe for them to explore their creativity. They're
very excited to discover that they do know things, that they
do have stories to tell."
Using video
and Super-8 cameras, non-linear digital editing, digital and
analog sound recording equipment and imagination, young people
on weeklong "digital adventures" worked collaboratively to
create a visual or audio media project reflecting their experiences.
"It's not about teaching them how to use gear," Sobol emphasizes.
"It's about teaching them how to tell stories. We spend most
of our time getting kids to imagine the most meaningful stories
they can. They do everything: write, direct, shoot and act.
Our role is just to support them in being as inspired and
strong as they can be."
For Sobol,
digital technology is crucial to that process. "Digital technology
is creating a distinct culture with distinct values, and young
people are most attuned to that culture and those values,
even if they don't have a computer. They gravitate naturally
toward using those tools -- when they get them -- in ways
that are adventurous and fruitful. They're not hung up on
preconceptions about narrative and form. They want a voice,
and this tool gives them a voice, as long as they can tap
into their own stories."
"I don't
think that simply having access to equipment gets you very
far," Sobol is quick to add. "You have to have conceptual
tools and a human reason to use the stuff. Collaboration and
storytelling are the two things that we focus on. Our goal
is that encounters with Globalhood are always transformative
experiences. We want to blow minds and nurture souls, open
young people up to new experiences and ground them in their
creative selves."
The results
are deeply personal explorations of the issues and experiences
young people face. "Until Everyone Meets," a video produced
with the YWCA, uses a creative combination of personal interviews
and visual collage to show how young women deal with racism
and body image. "The Urban Reserve," a video produced with
the Native Youth Workers' Network, gives viewers a glimpse
into the lives of half-a-dozen young native people in Toronto,
and also addresses the issues of identity and self-esteem.
While production quality sometimes reveals the time constraints
of the "digital adventure" model, the stories being told reveal
vibrant youth cultures using media to promote social change
and self-expression.
In the last
year, Globalhood has grown out of the Playground to provide
a range of other commercial and community-access services,
including a digital media program for seniors and consulting
work for businesses and schools. "We've evolved," says Sobol.
"We've been trying to become a self-sustaining organization
with commercial services for those who can pay and community
access for those who can't." The digital Playground remains
an important component of Globalhood's programs, and Sobol
believes that it is unique in Canada. "There's a variety of
other projects that give access to gear to youth, some of
which provide mentoring and training. I don't know of any
other program that has the same ambitions as we do. Most work
with specific communities, whereas we are a service provider
to all sorts of communities."
"I hope
we're helping people to grow stronger and deeper," Sobol concludes.
"But we haven't been around long enough, and the technology
hasn't been around long enough, to predict what will happen
in the long term."
Regent
Park Focus
The Regent
Park Family Drop-In Centre is located just east of downtown
in the heart of one of Toronto's low-income communities. Here,
in a windowless basement lit by flourescent bulbs and decorated
with black-and-white photos and secondhand furniture, Adonis
Huggins works to co-ordinate the Regent Park Focus Media Arts
Program. The program has been running for more than ten years,
in which time it has grown from a substance-abuse prevention
program incorporating video into a multi-media resource that
gives youth the chance to create Super-8 films, video documentaries,
broadcast radio, audio art, a website and a community newspaper.
Under the mandate of the Regent Park Focus Community Coalition
against Substance Abuse, the program is supported by the Centre
for Addiction and Mental Health and the Ontario Ministry of
Health.
"Basically,
the original idea was to do grassroots community prevention
work," Huggins explains. "We were trying to figure out how
to engage youth. We decided, instead of us coming to them
with information, to give them the tools they need to find
that information for themselves. So, in 1993, after stumbling
for a few years, we started these drug-awareness video clubs.
We'd bring information and video cameras, and ask kids to
create skits around the information. What was neat was that,
even though these videos were terrible, they wanted to show
them to their class and stuff. So we started investing more
time learning and teaching video skills."
Since then,
emphasis has shifted from drug awareness to all aspects of
community health and well being. According to its website,
the program "seeks to use media technology as a tool for change,
stimulating discussion, information sharing, awareness and
action" on a range of issues raised by young people. "Everything
is based on the same philosophy," Huggins says. "Youth identify
their concerns; we provide skills and equipment to create
something out of that."
Like Sobol,
Huggins believes that "it's most important that we focus on
the process and not the product. What we emphasize is storytelling."
Similarly, in most cases, "youth work as a collective, so
there's always compromise." But there are exceptions. "The
video projects required young people to work with a team and
with the community," Huggins explains. "Some youth wanted
to work on their own visions, but we didn't have the equipment
and resources for people to work as individuals. We wanted
opportunities for youth to create projects for themselves,
so we came up with Super-8 film work, where there's no editing."
The Super-8
program has achieved some beautiful results, ranging from
a short visual collage about basketball and the urban environment
to a hilarious narrative called "Armageddon," where a child's
smelly feet spell doom for the earth. In contrast, the video
projects are more elaborate and politically charged, dealing
with issues like substance abuse, the intersections of poverty,
racism and violence, youth culture and the role of the community
in shaping its own future. Production quality reveals the
tremendous effort and time that have gone into the creation
of these works, while the themes addressed reflect a community
orientation that differs significantly from the deeply personal
material emerging from Globalhood's "digital adventures."
"What's
good about our program is that it grew out of the community,"
argues Huggins. "Really, the media is a tool to get to where
we want in terms of community empowerment and youth empowerment."
In his view, the youth-produced community newspaper, Catch
Da Flava, is one of the most significant contributions made
by the Media Arts Program. "The newspaper is important because
people tend to view Regent Park as powerless, as poor, never
as active players, people who have opinions and are able to
articulate them. The community is often taking its own initiative
and that's not usually acknowledged in the outside media.
Having a community newspaper helps to change that." More importantly,
the newspaper gives youth "an opportunity to feel empowered
around political and social issues. So many young people feel
voiceless."
While the
program is rooted in its community, it has attracted youth
from all parts of the city. "It's free for anybody, really,"
says Huggins. "The original purpose was to empower Regent
Park residents, but now we're about 50-50 with young people
from outside the community." Huggins believes that "more communities
should be contemplating non-recreational ways to engage youth.
In a lot of cases, people will set up a couple of basketball
hoops and think that they're meeting the needs of young people.
I disagree with that. Young people don't just have physical
needs; they have mental and emotional needs, too. I think
we meet those. We could do it better, but hopefully we'll
inspire more communities to do that.
There are
barriers in terms of resources, as we've discovered. But in
time," Huggins says, "I think there will be more programs
like this."
Youth
Media: More than Just Pop
Both Globalhood
and Regent Park Focus reveal that youth culture is more than
Harry Potter and Britney Spears, and that youth values encompass
more than pop stars, T.V. and Toys'R'Us. By engaging young
people in the creation of their own videos, music and writing,
these programs not only provide youth with valuable technical
skills but empower them to make their voices heard, to become
engaged in their communities and to understand media more
critically. In a "digital age," where information has become
a commodity and media is the chief tool of communication,
encouraging youth to reclaim technology and express their
views to create their own media has perhaps never been more
important.
Kristiana Clemens is a freelance writer, broadcaster, zine
machine and media activist. She is currently plotting her
escape from Toronto. If you have an effective strategy to
share, e-mail her at klc@radio.fm. |